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Old Nov 22, 2006, 07:06 AM // 07:06   #21
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Setting modes isn't the issue here. Most people should realize almost immediately that 'aggressive' is a completely worthless setting.

The point is, your henchmen will stay within a general area of the waypoint flag, but this general area is *enormous*. I would much prefer if they would just ****ing stand still when I told them too.
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Old Nov 22, 2006, 07:10 AM // 07:10   #22
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Quote:
Originally Posted by Dalimoor_Kalkire
I have noticed NPCs in general being slow. I started to watch mine after a while and realized that they seem to take a dozen steps, stop for a second, then run and repeat the process. After a while I'm way ahead of them. I wasn't sure if this was just my problem, but it seems others have it as well.
Ever done the bonus of the mission Abaddon's Mouth in Tyria? Mrs Leah Stone is one slow chick, I can tell you that for sure. However, I rather find the NPC's are quicker nowadays, but perhaps that's just wishful thinking.

/Gwon
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Old Nov 22, 2006, 07:26 AM // 07:26   #23
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ive noticed a bug with npcs too
the healer in front of ascalon city where theres a few quests and a collector too, currently heals monsters if you bring them too close to her
its damn annoying when youre low level and she heals the devourers!
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Old Nov 22, 2006, 08:39 AM // 08:39   #24
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Quote:
Originally Posted by Rera
Setting modes isn't the issue here. Most people should realize almost immediately that 'aggressive' is a completely worthless setting.
Lots of people never change it from the default setting and get pretty frustrated. In aggressive mode the will go a LONG ways, hence it *is* and issue - they shouldn't do that at an aggressive level either. It's an even bigger issue there.

Quote:
The point is, your henchmen will stay within a general area of the waypoint flag, but this general area is *enormous*. I would much prefer if they would just ****ing stand still when I told them too.
Haven't had too much of an issue after I set it, maybe a time or two during the day. They need to be able to kite around and move from the flag *some*. IMO the bigger issue is that the long range attackers (essentially the squishies) go the furthest usually resulting in death. You can just flag them back a little further than what is needed (what I do) to keep them from running forward, no workaround to the casters flying forward to meet the enemy unless they are heroes and you flag them separately.
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Old Nov 22, 2006, 03:59 PM // 15:59   #25
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Hence why I said 'aggresive' is completely worthless. If people can't even figure that out I honestly don't know what to say.

Sometimes you don't want your heroes/henchmen moving at all, such as in the aforementioned bodybocking or ball setup. If I flag my henchmen, I expect them to stay there, or at least have the option of having them not move at all.

One of the main issues is that you can't control the 4 remaining henchmen at all beyond that one "order all henchmen and heroes" flag. They should either give us seperate flags for each of them, or just let us use 7 heroes.
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